

This is amplified by the fact that enemies and resources take several days to re-spawn, so there is little in the way of danger or resource scrounging in areas you've already been through repeatedly.

The no fast travel idea is something I enjoyed, but when the reality sets in of how much backtracking you'll repeatedly do, especially if you're aiding the Minutemen, it becomes incredibly tedious. Food and water is so plentiful that it becomes busy work than something your fighting to find to keep yourself alive. Had Fallout 4 been built around that mechanic, I think it could have been something special, but as it's currently implemented, it feels like half-baked mechanics pasted on top of the game. TL DR: Most modern games abuse the word "Survival", and always leave me disappointed, thanks to Fallout 4. Unfortunately most "Survival Modes" seem like an afterthought, just to add some post-game content for hardcore fans. I feel that you can only really experience a game for the first time once, so if a game has a full Survival mechanic, I want to get the most out of it. I enjoy a challenge when I game, and I've started almost every game i've played on its hardest difficulty with no spoilers from the minute i pick it up, with a few exceptions (Doom. Without the occasional Crash to Desktop, it was very manageable to save in beds and explore outward from settlements. Things like hiding the HUD, decrease player damage, disabling fast travel, all play a part in survival games, but they're missing the point by not including eating, drinking, and sleeping.Įven at its core, the save mechanic in Fallout 4 survival was ideal.

It seems that most modern games used the word "Survival" to add a frustrating level of difficulty. Other games that simulate survival often lack in storytelling, and games with deep storytelling often lack in survival mechanics. Fallout 4, to me, was the perfect combination of Storytelling and Survival mechanics.
